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[NEW VERSION BELLOW] SOLO BLOX LEVELING

[NEW VERSION BELLOW] SOLO BLOX LEVELING

A Roblox experience owned by Unpopular Studio.

OtherENlegacy versionnostalgiaunpopular studio

[NEW VERSION BELLOW] SOLO BLOX LEVELING is an other genre Roblox experience created on 2021-02-24. The title has accumulated 9,829,445 lifetime visits and 139,425 favorites. Currently, zero users are playing the experience. The game holds an 86% like percentage. The description indicates the current version is no longer receiving updates and directs users to an upcoming release.

Description (written by the developer; not a statement by this register)

THE CURRENT GAME IS NO LONGER RECEIVING UPDATES. COME JOIN THE UPCOMING VERSION, SET TO RELEASE SOON! JOIN US TO REVIVE THE OLD MEMORIES AND DAYS TOGETHER. DON'T BE LATE; WE'RE EAGERLY ANTICIPATING YOUR PRESENCE TO ARISE THE NOSTALGIA WITH US! THE GAME MAY NOT FUNCTIONING WELL. SO PLEASE PLAY AT YOUR OWN RISK. BUYING THINGS ON THIS GAME WILL NOT BE REFUNDABLE THANK YOU. -UNPOPULAR STUDIO

Last updated by the developer 14 Aug 2025, 21:54 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
9,829,445
lifetime visits
86%
liked (49,205 👍 / 8,289 👎)
139,416
favourites (14.2 per 1k visits)
24 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kiran's Donation
7,000 R$
Contributors
2,000 R$
Donators
1,000 R$
MOBS DOUBLE XP
500 R$
DOUBLE DUNGEON REWARDS
500 R$
Donators
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

CERTIFIED TESTER · other2,819,495 · 0.00% win
MAX LEVEL HUNTER · progression7,355 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:2386no change
13 Aug 2026, 20:2286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.