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+1 Health Every Second

+1 Health Every Second

A Roblox experience owned by Fun Idle Games.

SimulatorENhealth accumulationidle mechanicactivity completion

+1 Health Every Second is a simulator experience created on 2021-02-24. The game has accumulated 7,723,346 lifetime visits and 6,288 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience. The description highlights mechanics involving health accumulation and Xbox support.

Description (written by the developer; not a statement by this register)

❤️ +1 Health Every Second! 🏆 ❤️ Every second you get +1 health! Use your health to complete activities and gain wins! 🏆 👍 NEW UPDATE AT 3,000 LIKES! 🎮 XBOX support added! 🎁 Premium Players Get: ❤️+2 Health per second 👍 Thumbs up the game to support development! Tags: Idle, Fun, Speed, Super, Fly, Points, Race, Clicker, Idle, Win, Health, Platformer, Jump

Last updated by the developer 18 Dec 2023, 21:06 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
7,723,346
lifetime visits
88%
liked (8,182 👍 / 1,152 👎)
6,281
favourites (0.8 per 1k visits)
24 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+5 Pet Equips
499 R$
x2 Health
399 R$
x2 Wins
399 R$
Triple Open Eggs
299 R$
Auto Open Eggs
149 R$
+30 Pet Inventory
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8813 August 2026 — 88 % liked22 October 2026 — 88 % liked13 August 202622 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:1988no change
13 Aug 2026, 22:0688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.