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Speed Run Race

Speed Run Race

A Roblox experience owned by Fun Idle Games.

RacingENtreadmill mechanicleaderboardstime trial

Speed Run Race is a racing experience created on 2021-02-24. It has accumulated 51,172,972 lifetime visits and 30,783 favorites. The title holds an 88% like percentage. Currently, zero users are playing the game. The description indicates gameplay involves using treadmills to gain speed and reaching a finish line within two minutes to earn wins.

Description (written by the developer; not a statement by this register)

Welcome to Speed Run Race! Use treadmills to gain speed! Reach the finish line in under 2 minutes to earn wins and multiply more speed from treadmills! New Updates Every Week! 💡 How To Play: - Use treadmills to go faster 👟 - Earn wins to get more speed 🏆 - Get in the Leaderboards 🌍 🌟 Premium player benefits a bonus of +2 WINS!

Last updated by the developer 1 May 2024, 19:17 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
51,172,972
lifetime visits
88%
liked (33,421 👍 / 4,384 👎)
30,774
favourites (0.6 per 1k visits)
24 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+5 Pet Equips
298 R$
Double Wins
149 R$
Triple Hatch
129 R$
Auto Hatch
99 R$
+30 Pet Inventory
99 R$
Double Speed
99 R$
VIP Treadmill
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete 1st World · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:2088no change
23 Aug 2026, 14:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.