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CHAOS [EVENT]

CHAOS [EVENT]

A Roblox experience owned by Animus Games.

Fighting & PvPENslap fightingearly accesscombat

CHAOS [EVENT] is a fighting-pvp experience created on 2021-02-25. It has recorded 134,886,218 lifetime visits and 267,790 favorites. The current like percentage stands at 64. Zero users are playing now. The description notes it is in early stages with potential bugs.

Description (written by the developer; not a statement by this register)

Welcome to Chaos! [NEW UPDATE v1.4: We added a Mobile Button And Reverted Old HitBox as requested ] A fun fighting game where you can slap people to the afterlife. This game is in early stages and might contain a lot of bugs! Controls: CTRL - Shiftlock E - Dash F - Carry

Last updated by the developer 11 Oct 2024, 17:44 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
134,886,218
lifetime visits
64%
liked (58,856 👍 / 32,743 👎)
267,713
favourites (2.0 per 1k visits)
25 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blood Dagger
400 R$
Emerald Greatsword
300 R$
Frost Spear
250 R$
Ultimate Grenade
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6423 August 2026 — 64 % liked2 September 2026 — 64 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0164no change
23 Aug 2026, 12:5264first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.