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Freeze Tag

Freeze Tag

A Roblox experience owned by FunPlus.

Social & hangoutENtagsocialstrategy

Freeze Tag is a social-hangout experience created on 2021-02-25. It has accumulated 72,112,526 lifetime visits and 69,772 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The experience focuses on seeker and hider mechanics within a social setting.

Description (written by the developer; not a statement by this register)

THUMBS UP FOR NEW REWARD! Game rules: Seeker freeze others to win Hider unfreeze team mates and win together! Create your own strategy to win! You can have fun with friends in this games!

Last updated by the developer 25 Jan 2022, 02:59 UTC.

0
playing (measured 10 Aug 2026, 17:32 UTC)
72,112,526
lifetime visits
72%
liked (19,677 👍 / 7,643 👎)
69,750
favourites (1.0 per 1k visits)
25 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

7223 August 2026 — 72 % liked2 September 2026 — 72 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:4672no change
23 Aug 2026, 13:3772first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.