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Button Simulator Quantum

Button Simulator Quantum

A Roblox experience owned by Button Simulator 3.5.

SimulatorENincrementalclickerstat-building

Button Simulator Quantum is a simulator experience created on February 26, 2021. The game has accumulated 1,204,014 lifetime visits and holds 7,459 favorites. It maintains a 78% like percentage. Currently, zero users are playing the experience. The description indicates gameplay involves stepping on buttons to gain stats and explore areas.

Description (written by the developer; not a statement by this register)

This game is all about stepping on buttons to gain more stats. With those stats you can get better, there are a lot of sacrifices in your journey. Explore areas, gain new stats and Chill. Update 10! Added winter upgrades, everyday a new upgrade will be added until all stats are on it! x999 Event is still going! Update 9! Added snowflakes which boost multiplier, rebirth and hyper rebirth Made spawn winter themed x999 Event is still active! You can get snowflakes every second with a 1% chance! have fun! Credits: TanQueNinja - game icons Lordheawin - ui elements Wort - button scaling FoundForces, Jar_Dev - game

Last updated by the developer 19 Jul 2026, 19:19 UTC.

0
playing (measured 10 Aug 2026, 21:17 UTC)
1,204,014
lifetime visits
78%
liked (2,496 👍 / 690 👎)
7,456
favourites (6.2 per 1k visits)
26 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Rebirths
299 R$
VIP
249 R$
x2 Multiplier
225 R$
x2 Money
199 R$
2x WalkSpeed
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome439,308 · 100.0% win
1 Hour Time Played! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:0578no change
14 Aug 2026, 14:0478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.