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2 Player Princess Tycoon

2 Player Princess Tycoon

A Roblox experience owned by Epic Game Makers!.

TycoonENprincessco-oppvp

2 Player Princess Tycoon is a tycoon experience created on 2021-02-26. It has 25,731,446 lifetime visits and 510,460 favorites. Currently, 50 users are playing. The game holds a 63% like percentage. Players build tycoons, unlock weapons, and compete for power.

Description (written by the developer; not a statement by this register)

Welcome to 2 Player Princess Tycoon 😄, choose your favorite Color👸 and build 🧱 your tycoon! You purchase droppers 🏗️ that generate cash 💸, when you have enough cash you will be able to unlock different weapons ⚔️ of your chosen princess and unlock the princess outfit 👗. The objective of the game is to unlock all Lucky Blocks 🗡️ of the chosen princess and the princess outfit inside your tycoon 👑! Fight others to defend your tycoon and become the most powerful princess ✨ in the game! Make sure to invite or make friends 👥 along the way that can help you build your tycoon and fight others 👊! Join Epic Game Makers! Group✌️ for 150 starting cash 💰: https://www.roblox.com/groups/group.aspx?gid=1082386 In the group, you can also find our other tycoon games 🎮, and you can chat with the community 👪. Make sure to post about your game/update ideas 🤔 on our group wall! Make sure to favorite ⭐ and thumbs up 👍 the game to show your support!

Last updated by the developer 2 Dec 2025, 05:42 UTC.

50
playing (measured 10 Aug 2026, 15:51 UTC)
25,731,446
lifetime visits
63%
liked (4,583 👍 / 2,691 👎)
510,693
favourites (19.8 per 1k visits)
26 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FLY (PERMENANT)
399 R$
2x Cash
285 R$
Admin Powers (VIP commands)
175 R$
Galaxy Slap (PERMENANT)
145 R$
Infinite Pushes (Wait 1 Minute)
98 R$
Auto Collect
98 R$
Slap Hand (PERMENANT)
67 R$
SPEED COIL!!!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome10,487,015 · 100.0% win
Finished Tycoon! · progression1,009,525 · 19.1% win
The Hatch · other203,472 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6323 August 2026 — 63 % liked2 September 2026 — 63 % liked12 September 2026 — 63 % liked22 September 2026 — 63 % liked2 October 2026 — 63 % liked12 October 2026 — 63 % liked22 October 2026 — 63 % liked1 November 2026 — 63 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:2363no change
22 Oct 2026, 16:2263no change
12 Oct 2026, 16:2063no change
2 Oct 2026, 16:1963no change
22 Sept 2026, 16:1863no change
12 Sept 2026, 16:1563no change
2 Sept 2026, 16:0763no change
23 Aug 2026, 15:5363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.