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Hallway Of Obby

Hallway Of Obby

A Roblox experience owned by Lone Peak.

ObbyENplatformercosmeticsmulti-difficulty

Description (written by the developer; not a statement by this register)

In Hallway of Obby, you will have to make it through 5 stages of varying difficulty. With three difficulties, and more than 30 stages total, there is a ton of different possibilities for you to beat. 🏆Beat the Obby to gain coins, and buy cool trails and powerups. 💪Three different difficulties for you to try and beat 🎇Many cosmetic effects for you to buy after beating the Obby! ⚠⚠⚠WARNING: YOU MAY NEED TO REJOIN AFTER BUYING A GAMEPASS IN ORDER FOR IT TO WORK⚠⚠⚠ COMING SOON: Particles! Like trails, you will be able to equip these cosmetics. Post bugs on the group wall: https://www.roblox.com/groups/8009055/Lone-Peak#!/about Update Log: https://devforum.roblox.com/t/1645518

Last updated by the developer 26 Nov 2025, 23:18 UTC.

0
playing (measured 5 Sept 2026, 00:31 UTC)
1,164
lifetime visits
63%
liked (5 👍 / 3 👎)
5
favourites (4.3 per 1k visits)
27 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 00:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Checkpoints
350 R$
Low Gravity
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome592 · 0.00% win
Win In Easy · progression71 · 0.00% win
Win In Medium · progression6 · 0.00% win
Win In Hard · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.