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[5k] OOF- Ville Border

[5k] OOF- Ville Border

A Roblox experience owned by The Noobian Empire (TNE).

RoleplayENMilitary RoleplayFirst-Person ShooterACS Guns

Description (written by the developer; not a statement by this register)

[NEW UPDATE] We have brought back the old ACS guns! 5k visits🎉 💂Join the group to become a soldier💂 👍Please thumbs up the game to support us! ✨Premium benefits: Extra speed, 2x health, and more coming soon! 🔴Cause chaos as a Mercenary! Gamepass in store! 🛡️Wanna regulate as a Mod? Rank up or buy it! ⭐New VIP gamepass check the store! Made by prisems and S z o e y a Chief Moderation Officer: prisems Tags: Military, Border, Noob, Yellow, Blue, Green, Oof, Military Border, Army, Roleplay, Gun, ACS, First person

Last updated by the developer 14 Feb 2024, 20:35 UTC.

0
playing (measured 12 Aug 2026, 16:00 UTC)
6,043
lifetime visits
48%
liked (25 👍 / 27 👎)
22
favourites (3.6 per 1k visits)
27 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Game Moderator! (Admin & Rank)
3,250 R$
Director of the Border (Boss)
1,750 R$
Assassin/Hitman
1,000 R$
Juggernaut! (OP)
655 R$
Illegal Weapons
500 R$
Special Forces (SWAT)
233 R$
Mercenary (Criminal)
233 R$
Sniper Patrol
175 R$
VIP
125 R$
Funds
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Border · welcome998 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.