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Train VS Cars

Train VS Cars

A Roblox experience owned by Bu11et Trains.

SimulatorENvehicle combatphysics simulationcrash testing

Train VS Cars is a simulator experience created on 2021-02-27. It currently has 14 players online. The title has accumulated 3,258,159 lifetime visits and 127,040 favorites. User engagement metrics show a 68% like percentage. The game focuses on vehicle simulation themes including trains and cars.

Description (written by the developer; not a statement by this register)

🚂 Welcome to Train VS Cars! 🚗💥 Make awesome moments, epic crashes, and tons more fun! 🎉🔥 👥 Join the group for FREE V.I.P. CARS! 🚘💨💎 🛠️ Want to help with game updates? 📎 Check the social links to get involved! 💡 Have a suggestion? 📬 Message me on Roblox! 👉 xyrx_fr Drive a train Into A car, Train vs car vs truck, Train, Train, Train Simulator, Train crossing, Training,

Last updated by the developer 28 Jul 2026, 02:07 UTC.

14
playing (measured 10 Aug 2026, 15:47 UTC)
3,258,159
lifetime visits
67%
liked (573 👍 / 277 👎)
127,321
favourites (39.1 per 1k visits)
27 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4718first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
149 R$
Rainbow Flying Carpet
99 R$
Flying Cloud
99 R$
Jetpack
89 R$
Sword
79 R$
V.I.P.
49 R$
Speed Coil
49 R$
Gravity Coil
39 R$
Boombox
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

676867.514 August 2026 — 68 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:1767no change
24 Aug 2026, 05:1667-1
14 Aug 2026, 05:1568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.