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Playground ( Story ) 🏈⚽

Playground ( Story ) 🏈⚽

A Roblox experience owned by Sola Studios.

HorrorENhorrorstory-drivenmultiplayer

Playground ( Story ) 🏈⚽ is a horror experience created on 2021-02-28. It has accumulated 1,003,447 lifetime visits and 4,919 favorites. Currently, zero users are playing. The experience holds a 45% like percentage. The description mentions an odd playground built on a former cemetery site.

Description (written by the developer; not a statement by this register)

Alex invites you to the new Playground! But something seems odd.. it was built where a cemetery used to be. Play along with 11 other people! Any bugs or reports you can Message me or Join my Server!

Last updated by the developer 7 Jan 2025, 08:49 UTC.

0
playing (measured 11 Aug 2026, 05:03 UTC)
1,003,447
lifetime visits
45%
liked (590 👍 / 713 👎)
4,919
favourites (4.9 per 1k visits)
28 February 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

david
33,000 R$
drac
25,000 R$
[50%] Flashlight
15,000 R$
Donation
4,000 R$
re
3,900 R$
VIP ADMIN (50% OFF)
1,800 R$
Infinite Lives
800 R$
Premium
200 R$
[50%] Unicorn
120 R$
[50%] Cookie
100 R$
Pets!
95 R$
Mega Sword
75 R$
Fox Sword
50 R$
Balloons
50 R$
Panda
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Playground Story! · welcome488,002 · 0.00% win
Secret (1) · secret169,736 · 0.00% win
Secret ( 2 ) · secret47,671 · 0.00% win
Secret ( 3 ) · secret18,314 · 0.00% win
Good ending!! · progression2,542 · 0.00% win
Bad ending · other522 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4514 August 2026 — 45 % liked24 August 2026 — 45 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3545no change
14 Aug 2026, 15:3445first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.