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An Easy Obby

An Easy Obby

A Roblox experience owned by 7 vibes+.

ObbyENparkourspeedruncheckpoints

Description (written by the developer; not a statement by this register)

Obby fastest time: Current Record: (Held by ### before saving checkpoints update) 46 minutes, 472 deaths. Updates: - Added mobile shiftlock - Added revamped & redesigned obby - Fixed spinner lagging - Added Spectate/View players - Added SAVING CHECKPOINTS!!! Tips: + All stages are possible (all have been tested) + Premium players respawn instantly + Hitboxes are the same as blocky avatars

Last updated by the developer 29 Mar 2024, 12:53 UTC.

0
playing (measured 11 Aug 2026, 23:05 UTC)
871
lifetime visits
24%
liked (7 👍 / 22 👎)
8
favourites (9.2 per 1k visits)
1 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
4,999 R$
V.I.P
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat The Easy Obby · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

242524.520 August 2026 — 24 % liked9 September 2026 — 25 % liked19 September 2026 — 24 % liked20 August 202619 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–25 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 06:3824-1
9 Sept 2026, 06:3725+1
20 Aug 2026, 03:0624first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.