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Rush! (Version 1.5)

Rush! (Version 1.5)

A Roblox experience owned by Techno Pot Studios.

ObbyENspeed runobbychallenge mode

Description (written by the developer; not a statement by this register)

Rush is a fast-paced platformer with a vast array of 15 levels! Each level having a varying amount of difficulty! Though there are other things to do such as complete several challenging achievements and completing Challege Mode! *Made with lots of care from Sir Lumplestin the Third* [Rush 1.5 Changelog!] -A TON of changes, like too many for me to mention! Also, if you want Rush to get more updates shoot me a message, and maybe it'll happen! Credits: Me- Built everything Smile and Chomp- Coded everything Zy- Made the running animation And to all the contributors that helped make this game possible! Tags (Just testing these): Run, Speed Run, Obby, Fast, Speed, Challenge

Last updated by the developer 10 Apr 2026, 01:59 UTC.

0
playing (measured 16 Aug 2026, 19:22 UTC)
732
lifetime visits
82%
liked (18 👍 / 4 👎)
10
favourites (13.7 per 1k visits)
1 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat Rush Badge · progression18 · 0.00% win
Live Event Badge! · social11 · 0.00% win
Challenge Mode Badge · progression7 · 0.00% win
Top Hat Badge · collection7 · 0.00% win
Beat Getting Over It! · progression7 · 0.00% win
This is Truly All or Nothing! · progression4 · 0.00% win
You Beat The Easter Event! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.