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Royalty Tower

Royalty Tower

A Roblox experience owned by SpikeOutGames.

ObbyENtowerobbyno checkpoints

Description (written by the developer; not a statement by this register)

Welcome to Royalty Tower!👑 🎮 Are you able to win an obby tower without checkpoints? UPDATE: 1.2 - Bug Fixes Join the community Server down below on the "Social Links" Area. Royalty Tower is inspired by Tower of Misery and Tower of Hell.

Last updated by the developer 5 Jul 2021, 20:49 UTC.

0
playing (measured 12 Aug 2026, 03:08 UTC)
17,298
lifetime visits
44%
liked (64 👍 / 82 👎)
274
favourites (15.8 per 1k visits)
2 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
250 R$
Trails
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome8,242 · 0.00% win
You've Reached Level 1 · progression598 · 0.00% win
You Completed the Tower! · progression597 · 0.00% win
You've Reached Level 5 · progression73 · 0.00% win
You've Reached Level 10 · progression47 · 0.00% win
You've Reached Level 30 · progression13 · 0.00% win
You've Reached Level 50 · progression4 · 0.00% win
You've Reached Level 100 · progression2 · 0.00% win
You've Reached Level 200 · progression0 · 0.00% win
You've Reached Level 150 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.