[FALL EVENT][2x DROP] School of Hierarchy
A Roblox experience owned by School of Hierarchy.
Fighting & PvPENunOrdinarycombatabilities
School of Hierarchy is a fighting-pvp Roblox experience created on 2021-03-02. The game features a 2x drop rate and unique ability combos. It has accumulated 1,790,544 lifetime visits and 28,363 favorites. Currently, one player is active. The title holds an 85% like percentage.
Description (written by the developer; not a statement by this register)
A huge revamp update along with 2x drop rate and a new ability! Press Z to activate your aura to increase your damage and use powerful abilities! Each ability has its own unique combo system. Game inspired by a popular webToon comic called unOrdinary
Last updated by the developer 21 Jul 2026, 16:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 13:05 | 85 | no change |
| 24 Aug 2026, 10:36 | 85 | no change |
| 14 Aug 2026, 10:35 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.