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[FALL EVENT][2x DROP] School of Hierarchy

[FALL EVENT][2x DROP] School of Hierarchy

A Roblox experience owned by School of Hierarchy.

Fighting & PvPENunOrdinarycombatabilities

School of Hierarchy is a fighting-pvp Roblox experience created on 2021-03-02. The game features a 2x drop rate and unique ability combos. It has accumulated 1,790,544 lifetime visits and 28,363 favorites. Currently, one player is active. The title holds an 85% like percentage.

Description (written by the developer; not a statement by this register)

A huge revamp update along with 2x drop rate and a new ability! Press Z to activate your aura to increase your damage and use powerful abilities! Each ability has its own unique combo system. Game inspired by a popular webToon comic called unOrdinary

Last updated by the developer 21 Jul 2026, 16:11 UTC.

1
playing (measured 10 Aug 2026, 18:31 UTC)
1,790,544
lifetime visits
85%
liked (8,530 👍 / 1,482 👎)
28,356
favourites (15.8 per 1k visits)
2 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ability Auto Roll Gamepass
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

UnOrdinary: School Of Hierarchy Pre-Alpha Badge · other22,647 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0585no change
24 Aug 2026, 10:3685no change
14 Aug 2026, 10:3585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.