Arenoir's Difficulty Chart Obby
A Roblox experience owned by Obby Legion 2.
ObbyENparkourspeedrundifficulty progression
Arenoir's Difficulty Chart Obby is an obby experience created on 2021-03-03. It has recorded 16,861,973 lifetime visits and 87,783 favorites. The game holds a 49% like percentage. Currently, zero users are playing. The experience focuses on progressive difficulty zones and includes speedrun leaderboards for each stage.
Description (written by the developer; not a statement by this register)
Welcome to ADCO! 😊 Arenoir's Difficulty Chart Obby is an obby that gets harder and harder as you progress! Each zone will get trickier and will test your skills even more than the last! ⚠️ If you're lagging, make sure to lower your graphics and turn off particles using the ⚙️ icon! ⏰ This game has speedrun leaderboards for each difficulty! Can you be the best? ⚠️ Press 'R' to reset 📷 You can watch replay tutorials to see how to beat tough stages! ⚙️ Settings can be changed by clicking the cog icon! 🏃 Join Obby Legion 2 for a free [MEMBER] tag in-game! https://www.roblox.com/groups/5232412 ✨ Roblox Premium members get a [PREMIUM] tag! 💡 Current stages: 250 Tags (Ignore) jtoh adco adc difficulty chart difficulty chart difficulty chart obby obby obby hard obby hard impossible impossible escape can you beat impossible obby jtoh tower of hell tower of difficulty chart DCO wallhop wraparound rage easy very easy difficult medium master wall hop parkour
Last updated by the developer 3 Sept 2025, 16:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:08 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:45 | 49 | no change |
| 23 Aug 2026, 17:21 | 49 | no change |
| 13 Aug 2026, 17:16 | 49 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.