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DBZ: Vast Universe (Pre-Alpha)

DBZ: Vast Universe (Pre-Alpha)

A Roblox experience owned by OFFICIAL DBZ:VU group.

RoleplayENDragon Ball ZRPGPre-Alpha

Description (written by the developer; not a statement by this register)

Make sure to join the community if you have questions about the game, and to get tester for future versions of the game please! This game is a major work in progress right now. (UNDER REVAMP) *report any bugs in the game that you find to the community server. *PLEASE Screenshot your stats or record your stats periodically. ^We are not liable for your stats being lost. You have been warned! -------------------------------------------------Power Cobra---------------------------------------------------------

Last updated by the developer 10 Aug 2026, 01:30 UTC.

0
playing (measured 14 Aug 2026, 05:17 UTC)
11,663
lifetime visits
68%
liked (43 👍 / 20 👎)
90
favourites (7.7 per 1k visits)
4 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

G.O.D Gamepass
999,999,999 R$
2x Prestige/Rebirth Stats
5,000 R$
Dragon Ball ESP
1,250 R$
Permanent 2x XP
300 R$
2x Zeni
200 R$
Starter Pack
125 R$
2x Charge Rate
100 R$
3rd Slot
100 R$
Animation Pack #1
75 R$
Donation
25 R$
Time Chamber Access (Early Access)
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome2,219 · 0.00% win
Pre-Alpha Tester · other2,210 · 0.00% win
Level 750 · progression60 · 0.00% win
Level 1,500 · progression37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.