⚔Infinite Level Up⚔ [RPG]
A Roblox experience owned by JupiterMob.
RacingENinflation RPGrebirth mechanicPvP combat
Description (written by the developer; not a statement by this register)
Welcome to ⚔Infinite Level up⚔! Move, encounter, buy Items, and be reborn. Level up as much as possible 😎😎😎 Enter the code : 'InfInIte' More codes are in our group! 200 Like Code : gODIsHerE46 When this game reaches 500 likes, new code will be released! Update notes : 4/6 Update note 1. Each rebirth now give 300 all stats and some diamonds 2. New zones(Up to 450000lv) are now available 3. Leaderboard is reset daily 4. You can get rewards by entering the code. 5. Some badges are added 4/7 Update note Now you can kill player with a sword! - There is no penalty for death from the player. - When killed by a player, a shield will protect you for 10 seconds. - Players with max level below 100 cannot be attacked 📝 This game is basically inflation RPG, Credit to Tatsuki Sasaki for the game idea 📝📝 We are currently in beta stage and preparing some awesome updates Thank you guys for playing INFINITE LEVEL UP! 😍😍
Last updated by the developer 14 Jul 2022, 04:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 01:31 | 79 | no change |
| 15 Aug 2026, 01:08 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.