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⚔Infinite Level Up⚔ [RPG]

⚔Infinite Level Up⚔ [RPG]

A Roblox experience owned by JupiterMob.

RacingENinflation RPGrebirth mechanicPvP combat

Description (written by the developer; not a statement by this register)

Welcome to ⚔Infinite Level up⚔! Move, encounter, buy Items, and be reborn. Level up as much as possible 😎😎😎 Enter the code : 'InfInIte' More codes are in our group! 200 Like Code : gODIsHerE46 When this game reaches 500 likes, new code will be released! Update notes : 4/6 Update note 1. Each rebirth now give 300 all stats and some diamonds 2. New zones(Up to 450000lv) are now available 3. Leaderboard is reset daily 4. You can get rewards by entering the code. 5. Some badges are added 4/7 Update note Now you can kill player with a sword! - There is no penalty for death from the player. - When killed by a player, a shield will protect you for 10 seconds. - Players with max level below 100 cannot be attacked 📝 This game is basically inflation RPG, Credit to Tatsuki Sasaki for the game idea 📝📝 We are currently in beta stage and preparing some awesome updates Thank you guys for playing INFINITE LEVEL UP! 😍😍

Last updated by the developer 14 Jul 2022, 04:27 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
296,782
lifetime visits
79%
liked (1,243 👍 / 331 👎)
3,422
favourites (11.5 per 1k visits)
4 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Diamond
1,000 R$
x2 Item chance
500 R$
x2 Exp
400 R$
x2 Attack
300 R$
x2 Health
300 R$
x2 Defense
300 R$
x2 Luck
200 R$
x2 Agility
200 R$
x2 Speed
200 R$
x2 Money
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win · progression151,947 · 0.00% win
Max Level 1000 · progression72,347 · 0.00% win
Max Level 10000 · progression10,708 · 0.00% win
Max Level 100000 · progression1,431 · 0.00% win
1 Million Max Level · progression161 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:3179no change
15 Aug 2026, 01:0879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.