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"EASY" OBBY

"EASY" OBBY

A Roblox experience owned by Log's Games.

ObbyENdifficulty chartprogressive challengeparkour

"EASY" OBBY is an obby experience created on 2021-03-04. It has accumulated 15,455,859 lifetime visits and 123,598 favorites. The current like percentage is 50. Zero users are playing now. The description highlights a progressive difficulty chart with stages ranging from Really Easy to Almost Impossible.

Description (written by the developer; not a statement by this register)

🌟 YOU WILL CRY!🌟 👍 DOUBLE FREE TIMER SPEED AT 20K LIKES! 👍 ⚠️ Think you're a pro at obbies? Think again! ⚠️ 🏆 CURRENTLY THE HARDEST DIFFICULTY CHART ON ROBLOX! 🏆 🤔 What is a Difficulty Chart Obby? A Difficulty Chart Obby (DCO) is a progressive challenge where each stage gets harder and harder as you advance! Start from Really Easy and push your skills to the limit until you reach Almost Impossible! 😡 ✅ Every stage has been tested and is 100% possible! ✅ ⚠️ FREE skips are disabled after Stage 275, and paid skips after Stage 300! ⚠️ Can you conquer the ultimate obby challenge? 😈 Play now and prove your skills! 🚀 tags (ignore): obby, impossible, dco, wou:cg, api-status-new, oxalyl-proxy--ignore-public, super hard, the impossible obby, the possible obby, you can't, no one can beat, obby, you won't

Last updated by the developer 20 Jun 2026, 12:45 UTC.

0
playing (measured 10 Aug 2026, 20:04 UTC)
15,455,859
lifetime visits
50%
liked (16,460 👍 / 16,483 👎)
123,610
favourites (8.0 per 1k visits)
4 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:044first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Coil
1,199 R$
💫Fusion Coil💫
329 R$
☄️ Gravity Coil ☄️
249 R$
⚡️Speed Coil⚡️
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Log's Difficulty Chart Obby! · welcome6,255,602 · 50.0% win
You passed "Super Easy"! · progression4,281,985 · 25.0% win
You passed "Easy"! · progression3,338,762 · 0.00% win
You passed "Simple"! · progression2,205,215 · 0.00% win
You passed "Average"! · progression1,315,567 · 0.00% win
You passed the "Hard"! · progression716,427 · 0.00% win
You passed "Difficult"! · progression228,741 · 0.00% win
You passed "Insane"! · progression18,845 · 0.00% win
You passed "Ridiculous"! · progression7,329 · 0.00% win
You passed "Torment"! · progression3,597 · 0.00% win
You passed "Madness"! · progression2,372 · 0.00% win
You passed "Semi-Impossible" · progression2,138 · 0.00% win
You passed "Tartarus"! · progression1,745 · 0.00% win
??? · other1,681 · 0.00% win
YOU WON! · progression847 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5013 August 2026 — 50 % liked23 August 2026 — 50 % liked2 September 2026 — 50 % liked12 September 2026 — 50 % liked22 September 2026 — 50 % liked2 October 2026 — 50 % liked12 October 2026 — 50 % liked22 October 2026 — 50 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:2050no change
12 Oct 2026, 18:1850no change
2 Oct 2026, 18:1750no change
22 Sept 2026, 18:1550no change
12 Sept 2026, 18:0550no change
2 Sept 2026, 18:0350no change
23 Aug 2026, 17:4550no change
13 Aug 2026, 17:3850first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.