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"EASY" OBBY

"EASY" OBBY

A Roblox experience owned by Log's Games.

ObbyENdifficulty chartprogressive challengeparkour

"EASY" OBBY is an obby experience created on 2021-03-04. It has accumulated 15,455,859 lifetime visits and 123,598 favorites. The current like percentage is 50. Zero users are playing now. The description highlights a progressive difficulty chart with stages ranging from Really Easy to Almost Impossible.

Description (written by the developer; not a statement by this register)

🌟 YOU WILL CRY!🌟 👍 DOUBLE FREE TIMER SPEED AT 20K LIKES! 👍 ⚠️ Think you're a pro at obbies? Think again! ⚠️ 🏆 CURRENTLY THE HARDEST DIFFICULTY CHART ON ROBLOX! 🏆 🤔 What is a Difficulty Chart Obby? A Difficulty Chart Obby (DCO) is a progressive challenge where each stage gets harder and harder as you advance! Start from Really Easy and push your skills to the limit until you reach Almost Impossible! 😡 ✅ Every stage has been tested and is 100% possible! ✅ ⚠️ FREE skips are disabled after Stage 275, and paid skips after Stage 300! ⚠️ Can you conquer the ultimate obby challenge? 😈 Play now and prove your skills! 🚀 tags (ignore): obby, impossible, dco, wou:cg, api-status-new, oxalyl-proxy--ignore-public, super hard, the impossible obby, the possible obby, you can't, no one can beat, obby, you won't

Last updated by the developer 20 Jun 2026, 12:45 UTC.

0
playing (measured 10 Aug 2026, 20:04 UTC)
15,455,859
lifetime visits
50%
liked (16,457 👍 / 16,483 👎)
123,610
favourites (8.0 per 1k visits)
4 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:044first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Coil
1,199 R$
💫Fusion Coil💫
329 R$
☄️ Gravity Coil ☄️
249 R$
⚡️Speed Coil⚡️
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Log's Difficulty Chart Obby! · welcome6,253,931 · 100.0% win
You passed "Super Easy"! · progression4,281,016 · 73.1% win
You passed "Easy"! · progression3,338,138 · 57.1% win
You passed "Simple"! · progression2,204,821 · 34.3% win
You passed "Average"! · progression1,315,346 · 25.1% win
You passed the "Hard"! · progression716,301 · 18.3% win
You passed "Difficult"! · progression228,658 · 13.7% win
You passed "Insane"! · progression18,803 · 4.6% win
You passed "Ridiculous"! · progression7,306 · 0.00% win
You passed "Torment"! · progression3,581 · 0.00% win
You passed "Madness"! · progression2,367 · 0.00% win
You passed "Semi-Impossible" · progression2,133 · 0.00% win
You passed "Tartarus"! · progression1,742 · 0.00% win
??? · other1,679 · 0.00% win
YOU BEAT "EMPYREAN" GOOD JOB MAN · progression845 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5013 August 2026 — 50 % liked23 August 2026 — 50 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:4550no change
13 Aug 2026, 17:3850first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.