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[ Content Deleted ]

[ Content Deleted ]

A Roblox experience owned by ~Gabi’s Botique Style~.

OtherENtradingsocialfake rewards

This Roblox experience, categorized under 'other', was created on March 4, 2021. The title is currently listed as '[ Content Deleted ]'. The game has recorded 4,938,445 lifetime visits and 21,473 favorites. Currently, zero users are playing. The content holds a 76% like percentage based on available metrics.

Description (written by the developer; not a statement by this register)

TTC 2O21!!! Have Fun, Trade, Vibe and alot more! Remember to invite friends to win rbx!! Remember i’m trying to make this big so every join helps! Rules!: DO NOT scam! (SCAM = PERM BANNED!) DO NOT be mean! (3 day ban) DO NOT fake offer! (warning, 3rd warning = ban!) Awards!: If you invite all your friend list to the game = mod, donate 100 rbx = admin, 1000 rbx = head admin! (ban people). False ban = BAN! Remember to never ban people without a reason. Make a t.t and tag me (calmrobloxvibes) = mod! Please follow the rules, do not break them. Enjoy!!!

Last updated by the developer 11 Nov 2021, 23:06 UTC.

0
playing (measured 10 Aug 2026, 18:17 UTC)
4,938,445
lifetime visits
76%
liked (4,643 👍 / 1,451 👎)
21,468
favourites (4.3 per 1k visits)
4 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8 donation!
8 R$
3 donation!
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Owner! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.