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[UPD]Don't Get Caught!

[UPD]Don't Get Caught!

A Roblox experience owned by Black Dragon Game.

HorrorENhorrorstealthsurvival

Don't Get Caught! is a horror experience created on March 5, 2021. It has accumulated 99,676,570 lifetime visits and holds 254,775 favorites. The title maintains a 72% like percentage. Currently, zero users are playing the game. The description notes gameplay mechanics involving invisibility outside red zones and stamina usage for captors.

Description (written by the developer; not a statement by this register)

The killer is coming! Run, don't get caught! Important tips:You are invisible outside the red zone! [UPD]: The Captor need to use the stamina to catch & drop ink now! #The stamina can be recharge by picking up Blue Lighting ⚡

Last updated by the developer 4 Mar 2025, 15:38 UTC.

0
playing (measured 10 Aug 2026, 15:31 UTC)
99,676,570
lifetime visits
72%
liked (97,939 👍 / 38,093 👎)
254,694
favourites (2.6 per 1k visits)
5 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome44,825,376 · 100.0% win
First Step · welcome38,876,756 · 74.9% win
Noob · welcome38,490,322 · 70.2% win
2nd round · progression31,124,904 · 51.5% win
Pro · other24,983,834 · 30.4% win
Friends · social9,222,422 · 21.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7223 August 2026 — 72 % liked2 September 2026 — 72 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:1872no change
23 Aug 2026, 13:1572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.