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/NEW AWAKE/ Undertale Judgement Multiverse 1.92

/NEW AWAKE/ Undertale Judgement Multiverse 1.92

A Roblox experience owned by Supertimur GAMES.

RoleplayENUndertaleRPGFighting

/NEW AWAKE/ Undertale Judgement Multiverse 1.92 is a roleplay experience created on 2021-03-05. The game has accumulated 1,227,929 lifetime visits and 16,112 favorites. Currently, zero users are playing. The experience holds a 66% like percentage. Updates include new character awakenings, GUI changes, and bug fixes.

Description (written by the developer; not a statement by this register)

-- Update 1.92 ---------------------------- Added new awakening for red combo! Changed gui Fixed bugs EVENT: Hardmode sans! ---------------------------- - This game are Sans vs Frisk game . You can fight as frisk , and as Sans , also you can get NEW characters and ARMORS for the WINS , and get NEW WEAPONS for LV .

Last updated by the developer 28 Aug 2025, 22:49 UTC.

0
playing (measured 10 Aug 2026, 22:49 UTC)
1,227,929
lifetime visits
66%
liked (3,331 👍 / 1,702 👎)
16,108
favourites (13.1 per 1k visits)
5 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sans from Deltarune
1,000 R$
Impostor Among Us
429 R$
Bendy
289 R$
Noobtale sans
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gaster Event · social2,772 · 0.00% win
Pumpkin sans · other1,695 · 0.00% win
Hardmode Sans Event badge · other356 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.