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The Hell World

The Hell World

A Roblox experience owned by IVsStudio.

HorrorENhorrorstory-drivenjumpscare

Description (written by the developer; not a statement by this register)

(Hell Mode Remaster & Soul Market update coming soon) ⚠️ WARNING! This is a HORROR GAME and contains flashing lights, loud noises, disturbing scenes, and jumpscares! We do NOT recommend to play this game if you have any type of chronic diseases. ❓️ABOUT: On the night of October 13th, 2016, Sam, a young teenager from 'The Light World', is invited to sleep over at his friend Liam's house. However, he ends up in the path where hides a secret about a strange curse. (Made by @IanVs2007 & @TheHorrorActor) 📝 NOTE: The main story from 'The Cursed One' series by TheHorrorActor. The use of surreal events are ONLY for entertainment purposes. 🔖Tags: Horror, Story, Scary, Curse, Life, Hell, Alone, Solitude, Psychological, Torment, Friend, Memories, Tragedy, Control, Childhood

Last updated by the developer 9 Aug 2026, 05:43 UTC.

0
playing (measured 11 Aug 2026, 12:18 UTC)
31,163
lifetime visits
63%
liked (127 👍 / 74 👎)
570
favourites (18.3 per 1k visits)
6 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Special Supp. [EXCLUSIVE]
699 R$
VIP
119 R$
Sacred Pack
59 R$
2x Lantern
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome1,200 · 0.00% win
Soul's Messenger · other407 · 0.00% win
Screams of the Past · other313 · 0.00% win
Hell Survivor · other129 · 0.00% win
Consumed By Darkness · other86 · 0.00% win
Cursed Memories · other43 · 0.00% win
The Appreciator's Quest · other19 · 0.00% win
Mental Confinement · other18 · 0.00% win
Unscrambled · other12 · 0.00% win
Early Access [EXCLUSIVE] · other10 · 0.00% win
Final Result · secret8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6316 August 2026 — 63 % liked5 October 2026 — 63 % liked16 August 20265 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 05:1763no change
16 Aug 2026, 04:0163first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.