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Un's Difficulty Chart Obby HARD

Un's Difficulty Chart Obby HARD

A Roblox experience owned by -NN Studios-.

ObbyENdifficulty chartrage gameprogression

Un's Difficulty Chart Obby HARD is an obby experience created on 2021-03-06. It has recorded 4,669,476 lifetime visits and 19,755 favorites. The experience holds a 50% like percentage. Currently, 0 users are playing. The game features 260 out of 400 stages, with difficulties ranging from effortless to impossible.

Description (written by the developer; not a statement by this register)

Welcome to Un's Difficulty Chart Obby Mega Hard! This obby increases in difficulty every 20 levels, going from easy to hard to impossible! ⭐Current stages: 260/400 Difficulties: Effortless, Easy, Medium, Hard, Difficult, Challenging, Impossible Tags: Difficulty Chart, Obby, Hard Obby, Impossible Obby, Difficult, Obby, Difficulty Chart, Super Hard, Tough, Rage Obby, Hard

Last updated by the developer 16 Apr 2024, 19:44 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
4,669,476
lifetime visits
50%
liked (6,113 👍 / 6,072 👎)
19,750
favourites (4.2 per 1k visits)
6 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Easy Mode
599 R$
Dual Gravity Coil
399 R$
Fusion Coil
329 R$
Radio
299 R$
Gravity Coil
249 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,471,083 · 0.00% win
Beaten Effortless · progression1,205,778 · 0.00% win
Beaten Very Easy · progression1,119,444 · 0.00% win
Beaten Easy · progression968,491 · 0.00% win
Beaten Moderate · progression674,958 · 0.00% win
Beaten Medium · progression504,012 · 0.00% win
Beaten Average · progression355,499 · 0.00% win
Beaten Hard · progression202,434 · 0.00% win
Beaten Very Hard · progression64,273 · 0.00% win
Beaten Difficult · progression47,429 · 0.00% win
Beaten Challenging · progression18,568 · 0.00% win
Beaten Intense · progression11,516 · 0.00% win
Unlocked White Halo · collection10,377 · 0.00% win
Unlocked Red Halo · collection6,507 · 0.00% win
Unlocked Black Trail · other6,476 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5014 August 2026 — 50 % liked24 August 2026 — 50 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:0750no change
14 Aug 2026, 02:0750first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.