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πŸ›‚ Border Roleplay | Bivalence

πŸ›‚ Border Roleplay | Bivalence

A Roblox experience owned by Continuum of Arase.

RoleplayENmilitary roleplayopen worldsci-fi setting

Description (written by the developer; not a statement by this register)

!! THIS GAME IS OUTDATED !! [πŸ€– PLAY SINGLEPLAYER WITH BOTS! ] [πŸ“² MOBILE SUPPORTED! ] [PATCH 0.2.12] -[ALERT]- This game is currently in beta testing. ━━━━━━━━━━━━━━━━━━━━━ An open world game based within the premises of a military complex stationed on a highly contested industrial world within the Confederatium's outlying sector of Wakumi. ━━━━━━━━━━━━━━━━━━━━━ Like our game to help us push out more updates! military, roleplay, border, checkpoint, war, shooting, clan, tank, sci-fi, openworld, battle, defense, tactics, soldier, gun, sword

Last updated by the developer 20 Mar 2026, 16:27 UTC.

0
playing (measured 11 Aug 2026, 10:36 UTC)
9,944
lifetime visits
86%
liked (115 πŸ‘ / 19 πŸ‘Ž)
174
favourites (17.5 per 1k visits)
7 March 2021
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Jetpack [CUSTOMISABLE]
600 R$
Light Armour
530 R$
Hard Breacher Pack
450 R$
Codebreaker Pack
450 R$
Dual PN-3
280 R$
Boombox
180 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Into The City Β· progression254 Β· 0.00% win
Papers, Please Β· progression83 Β· 0.00% win
They Can't Stop Us Now Β· progression50 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.