Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Flamethrowers (Discontinued)

Flamethrowers (Discontinued)

A Roblox experience owned by Future DevX.

ShooterENCapture the FlagTeam DeathmatchCompetitive

Description (written by the developer; not a statement by this register)

New game is released. Play the new version. https://www.roblox.com/games/16235123546/Flamethrowers-v2 🔥 Capture flags, kill players, get points ⛳️ Once your flag gets taken to the enemies base, the enemy gets the point 🏆 First team to get 3 points wins the game

Last updated by the developer 5 Mar 2024, 04:02 UTC.

0
playing (measured 14 Aug 2026, 04:30 UTC)
1,206
lifetime visits
63%
liked (5 👍 / 3 👎)
8
favourites (6.6 per 1k visits)
7 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Mythic Luck
3,000 R$
MVP (Most Valuable Player)
2,400 R$
Next-Rank Donate
800 R$
Premium
799 R$
Next-Level Donation Game Pass
570 R$
Remastered VIP
499 R$
25% Fire Damage (LIMITED)
299 R$
Donate
275 R$
VIP (BACK)
199 R$
Donation Game Pass
175 R$
Fire Season: Halloween
99 R$
Overseer (BACK)
75 R$
Mystery Pass 2
69 R$
Mystery Pass
44 R$
Mystery Box
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played with the Owner! · social0 · 0.00% win
Mystery Event · other0 · 0.00% win
Mystery Badge · other0 · 0.00% win
Format Error · progression0 · 0.00% win
Efficiency God · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.