Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Patchy's Revenge 😈 [STORY]

Patchy's Revenge 😈 [STORY]

A Roblox experience owned by Happy Gamer Studio.

AdventureENstory-drivenfan-fictionadventure

Patchy's Revenge 😈 [STORY] is an adventure experience created on 2021-03-07. It has recorded 4,794,640 lifetime visits and 13,726 favorites. The current player count is 0, with a 78% like percentage. The description outlines a narrative sequel involving a reunion and a returning enemy.

Description (written by the developer; not a statement by this register)

Get ready to continue the Patchy's Playhouse story in the 2nd chapter, Patchy's Revenge! It is 1 year since the explosion at the playhouse and you and your friends decide to meet up for a reunion at the Blox city mall. But this will be no ordinary shopping trip, as a familiar enemy is also ready for a comeback, and this time he's not alone! 🛒 Check out the game passes that are available in the store and please consider joining our group to chat and give feedback on our games / experiences. Thumbnail images: @Elite_Ryzen Patchy's Revenge Text Logo: @Bytiiz Bookshop decals: @ItsComicM8

Last updated by the developer 16 Dec 2024, 16:22 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
4,794,640
lifetime visits
78%
liked (2,998 👍 / 846 👎)
13,737
favourites (2.9 per 1k visits)
7 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Respawns
100 R$
VIP
50 R$
Med-Kit
50 R$
Coffee Boost
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Cake Thief · other76,879 · 0.00% win
Never Gonna Brick You Up · other47,757 · 0.00% win
Brainwash Ending · progression42,562 · 14.8% win
Blown to Bits Ending · progression18,630 · 7.4% win
Is This Real or a Dream? · other14,813 · 14.8% win
Squashed Ending · progression2,375 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:5378no change
14 Aug 2026, 01:5278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.