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TYRIKMWATSON's Obby

TYRIKMWATSON's Obby

A Roblox experience owned by TYRIKMWATSON.

ObbyENobstacle coursedevelopment stagecommunity support

Description (written by the developer; not a statement by this register)

Welcome to the obby! This game is still in development, so you might run into a few bugs or glitches along the way. But if you're enjoying it, don’t forget to hit that thumbs up 👍🏽 to show your support! Feel free to click ‘Favorite’ ⭐ so you can easily come back later—or if you helped create this obby! 😁 Sharing the game with your friends means a lot, and you can even invite them to join you right here! 😊 I truly appreciate all the love and support, and I hope you're having an awesome time playing. Thanks so much for over 1,000 visits! 🙏🏽 Computer Controls: R – Quick character reset

Last updated by the developer 16 Jul 2025, 05:51 UTC.

0
playing (measured 18 Aug 2026, 12:06 UTC)
1,372
lifetime visits
87%
liked (34 👍 / 5 👎)
31
favourites (22.6 per 1k visits)
7 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 12:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 50
50 R$
Donate 25
25 R$
Speed Coil
10 R$
Gravity Coil
10 R$
Donate 10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10 · progression126 · 0.00% win
Welcome! · welcome104 · 0.00% win
Stage 20 · progression97 · 0.00% win
You met the owner of this game! · other55 · 0.00% win
Early Access · other38 · 0.00% win
Stage 30 · progression12 · 0.00% win
Stage 40 · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.