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YBZ-9920

YBZ-9920

A Roblox experience owned by Kirottu.

OtherENexplorationsandboxcollaborative

Description (written by the developer; not a statement by this register)

This game encourages exploration and the unruly. Think outside the box. - Active Developers: trinkets, ski901, RlCECHEF, & SmoothNotRough - Inactive Developers: mypoored, VoidResume - Contributions: zGoldyx

Last updated by the developer 26 Mar 2026, 21:17 UTC.

0
playing (measured 11 Aug 2026, 17:20 UTC)
8,768
lifetime visits
94%
liked (185 👍 / 11 👎)
468
favourites (53.4 per 1k visits)
8 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Industrialized · progression346 · 0.00% win
Quarrel With Consequence · other149 · 0.00% win
Clean Tide · welcome137 · 0.00% win
Revelation · secret129 · 0.00% win
Aftermath · progression126 · 0.00% win
Hope · progression75 · 0.00% win
Alea iacta est · progression54 · 0.00% win
Bewilderment · secret43 · 0.00% win
Arrival · welcome32 · 0.00% win
Throttle · progression17 · 0.00% win
(Secret Badge 1) "Born" · secret10 · 0.00% win
(Secret Badge 2) "Underworld" · secret9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.517 August 2026 — 95 % liked27 August 2026 — 94 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 12:3694-1
17 Aug 2026, 12:3595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.