My Hero Legendary
A Roblox experience owned by TGZ GROUP.
RacingENMy Hero AcademiaAnime RPGBoss Battles
My Hero Legendary is a Roblox experience in the racing genre, created on March 8, 2021. The game has accumulated 2,342,270 lifetime visits and 16,017 favorites. Currently, zero users are playing. The title holds a 76% like percentage based on user ratings.
Description (written by the developer; not a statement by this register)
💥 My Hero Legendary Inspired by My Hero Academia😎 train, use your quirk, level up, and rise through the ranks as a Hero or Villain! ⚔️ Battle powerful bosses like Hawks, Overhaul, and Deku 🎯 Discover rare gear, shoulder pets, and quirk-based cosmetics 🔥 Rebirth to unlock new level caps 🏙️ Explore the new remastered map ⚙️ Updated UI, better performance, and more content coming! Tags: my_hero_academia, mha, quirk, anime_rpg, hero_vs_villain, boss_battle, rebirth, quirk_enhancement, hidden_quests, collectibles, Anime, Heroes, Villains, Quirks, Powers, Abilities, Superpowers, Battles, Fighting, Training, Roleplay, Story, Missions, Quests, Adventure, Exploration, Open World, PvP, PvE, Bosses, Raids, Events, Collecting, Progression, Hero, Villain, UA, School, Students, Teachers, Legendary, Customization, Cosmetics, Outfits, Skins, Items, Weapons, Gadgets, Special Moves, Multiplayer, Online, RPG, Simulator, Action, Arena, Ranked, Competitive, Secrets, PC, Mobile, Codes,
Last updated by the developer 14 Jun 2026, 02:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.