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My Hero Legendary

My Hero Legendary

A Roblox experience owned by TGZ GROUP.

RacingENMy Hero AcademiaAnime RPGBoss Battles

My Hero Legendary is a Roblox experience in the racing genre, created on March 8, 2021. The game has accumulated 2,342,270 lifetime visits and 16,017 favorites. Currently, zero users are playing. The title holds a 76% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

💥 My Hero Legendary Inspired by My Hero Academia😎 train, use your quirk, level up, and rise through the ranks as a Hero or Villain! ⚔️ Battle powerful bosses like Hawks, Overhaul, and Deku 🎯 Discover rare gear, shoulder pets, and quirk-based cosmetics 🔥 Rebirth to unlock new level caps 🏙️ Explore the new remastered map ⚙️ Updated UI, better performance, and more content coming! Tags: my_hero_academia, mha, quirk, anime_rpg, hero_vs_villain, boss_battle, rebirth, quirk_enhancement, hidden_quests, collectibles, Anime, Heroes, Villains, Quirks, Powers, Abilities, Superpowers, Battles, Fighting, Training, Roleplay, Story, Missions, Quests, Adventure, Exploration, Open World, PvP, PvE, Bosses, Raids, Events, Collecting, Progression, Hero, Villain, UA, School, Students, Teachers, Legendary, Customization, Cosmetics, Outfits, Skins, Items, Weapons, Gadgets, Special Moves, Multiplayer, Online, RPG, Simulator, Action, Arena, Ranked, Competitive, Secrets, PC, Mobile, Codes,

Last updated by the developer 14 Jun 2026, 02:52 UTC.

0
playing (measured 10 Aug 2026, 16:51 UTC)
2,342,270
lifetime visits
76%
liked (7,855 👍 / 2,513 👎)
16,002
favourites (6.8 per 1k visits)
8 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2 Quirks
1,300 R$
Enhanced Dekus Gloves [50% Off]
675 R$
3X EXP
675 R$
Ultimate Saber
500 R$
Gym Pass
400 R$
Double EXP
350 R$
1k Levels Per 5-Minutes [50% Off]
300 R$
2x Speed [50% Off]
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MHL PLAYER · other28,469 · 100.0% win
1 Million · other5,087 · 0.00% win
3Mil in MHL · progression4,608 · 0.00% win
5mil in MHL · progression2,708 · 0.00% win
10 Mil · progression1,149 · 0.00% win
My Hero Legendary Owner is my boi! · collection1,073 · 0.00% win
15mil · other618 · 0.00% win
20mil · other504 · 0.00% win
25mil · progression336 · 0.00% win
50mil · progression198 · 0.00% win
100mil · other137 · 0.00% win
MHLRebirth5 · progression133 · 0.00% win
150mil · progression109 · 0.00% win
200mil · other95 · 0.00% win
MHL OG Player · other89 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked3 October 2026 — 76 % liked23 October 2026 — 76 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:0776no change
3 Oct 2026, 11:0676no change
3 Sept 2026, 11:0476no change
14 Aug 2026, 08:0376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.