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Multiverse Clash

Multiverse Clash

A Roblox experience owned by Ace Games.

Fighting & PvPENanimefighterpvp

Multiverse Clash is a fighting-pvp experience created on 2021-03-08. It has accumulated 664,330 lifetime visits and 18,176 favorites. The experience holds an 81% like percentage. Currently, zero users are playing. The game supports PC, Xbox, and Mobile platforms.

Description (written by the developer; not a statement by this register)

⭐ Code @ 5k Likes Join community for the latest codes! 🪙 Premium Players Get 6 Gold Every 2 Minutes In Lobby & 25% more EXP from matches 🥋 Design Your Own Anime Fighter ⚔️ Battle in Various Modes 🛡️ Team Up With Your Friends 🆙 Level Up and Unlock New Talents from Tokens 🎖️ Complete Missions 🧹 Sweep Your Opponents in Ranked 🪜 Compete for Your Spot on the Global Leaderboard 🎮 PC, Xbox, & Mobile Compatible ⚠️We do not appeal bans

Last updated by the developer 7 Aug 2026, 14:45 UTC.

0
playing (measured 10 Aug 2026, 22:53 UTC)
664,330
lifetime visits
81%
liked (4,091 👍 / 955 👎)
18,170
favourites (27.4 per 1k visits)
8 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% OFF] Max Venture Pass
1,500 R$
VIP [50% Off]
300 R$
Fit Variants [50% Off]
250 R$
Bargainer [50% off]
225 R$
Maid Outfit [50% Off]
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tester · other93 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.