Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Dinosaur City

Dinosaur City

A Roblox experience owned by White Dragon Horse.

SimulatorENdinosaur collectionleveling mechanicssocial interaction

Dinosaur City is a simulator experience created on 2021-03-09. It has accumulated 137,090,190 lifetime visits and 301,163 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The description mentions exploring, leveling up, and purchasing dinosaurs, with updates noted as of October 2023.

Description (written by the developer; not a statement by this register)

🦖Welcome to Dinosaur City!🦕 Exploring for dinosaurs 💥Level up the dinosaurs🦖 😊Dancing😊 💰Pay for dinosaurs🦖。 👍New dinosaur comes out when like reaches 150000🦖 UPD 2023-10-11 🎁Add dinosaur🦖

Last updated by the developer 15 Jul 2026, 09:30 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
137,090,190
lifetime visits
88%
liked (126,613 👍 / 17,726 👎)
301,118
favourites (2.2 per 1k visits)
9 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coins +100%
400 R$
EXP +100%
400 R$
Attack +100%
350 R$
Speed +30%
300 R$
HP Heal +100%
300 R$
Max HP +100%
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome35,541,111 · 100.0% win
Level 21 · progression14,598,991 · 35.2% win
Level 41 · progression8,509,547 · 8.8% win
Level 61 · progression3,694,330 · 4.4% win
New Challenger · welcome2,636,209 · 0.00% win
Level 81 · progression1,516,907 · 8.8% win
Happy Halloween · other917,037 · 0.00% win
Balloon! · other870,750 · 0.00% win
Level 101 · progression549,953 · 0.00% win
Level 121 · progression269,501 · 0.00% win
Level 141 · progression125,460 · 0.00% win
Titan Killer · progression76,683 · 0.00% win
Level 161 · progression70,617 · 0.00% win
Level 181 · progression43,884 · 0.00% win
Balloon Fever · other18,029 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:0188no change
23 Aug 2026, 12:5288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.