[QoL] Funky Night Combat
A Roblox experience owned by Funky Night Group.
Music & rhythmENFriday Night Funkin'Music RhythmModding
[QoL] Funky Night Combat is a music-rhythm experience created on 2021-03-09. The game has accumulated 9,326,874 lifetime visits and 44,843 favorites. Currently, 0 users are playing. The title holds a 63% like percentage. The experience is noted as discontinued, with updates limited to patches.
Description (written by the developer; not a statement by this register)
(still) DISCONTINUED, the game will be only given patches from now on, thank you for playing. Credits: The FNC team: Zellzm - Tha Owner Cookie_Devit - Most scripting and modelling bIoodyfistz - Scripting lucaswithaknife - Current Map OryTheGamer - Grunt Stuff, most GUIs and general improvements NokiSen - Anticheat, Bug Fixing, Some Particles Monstercrab - Pico's model + Pico's Particles ToonTown7788 - Model & Idea Contributor burymary - Most Particles + Scripting Smoreaper - Scripting/Other Particles Kork - Art agus - Art The FNF team for creating an amazing game. (Ninjamuffin99, Phantom Arcade, evilsk8r, etc.) The FNF Modding Community as a whole. A Bizarre Community for the ABD Kit.
Last updated by the developer 26 Jul 2025, 06:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:48 | 63 | no change |
| 23 Aug 2026, 20:47 | 63 | no change |
| 13 Aug 2026, 20:46 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.