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[QoL] Funky Night Combat

[QoL] Funky Night Combat

A Roblox experience owned by Funky Night Group.

Music & rhythmENFriday Night Funkin'Music RhythmModding

[QoL] Funky Night Combat is a music-rhythm experience created on 2021-03-09. The game has accumulated 9,326,874 lifetime visits and 44,843 favorites. Currently, 0 users are playing. The title holds a 63% like percentage. The experience is noted as discontinued, with updates limited to patches.

Description (written by the developer; not a statement by this register)

(still) DISCONTINUED, the game will be only given patches from now on, thank you for playing. Credits: The FNC team: Zellzm - Tha Owner Cookie_Devit - Most scripting and modelling bIoodyfistz - Scripting lucaswithaknife - Current Map OryTheGamer - Grunt Stuff, most GUIs and general improvements NokiSen - Anticheat, Bug Fixing, Some Particles Monstercrab - Pico's model + Pico's Particles ToonTown7788 - Model & Idea Contributor burymary - Most Particles + Scripting Smoreaper - Scripting/Other Particles Kork - Art agus - Art The FNF team for creating an amazing game. (Ninjamuffin99, Phantom Arcade, evilsk8r, etc.) The FNF Modding Community as a whole. A Bizarre Community for the ABD Kit.

Last updated by the developer 26 Jul 2025, 06:24 UTC.

0
playing (measured 10 Aug 2026, 17:03 UTC)
9,326,874
lifetime visits
63%
liked (10,749 👍 / 6,183 👎)
44,835
favourites (4.8 per 1k visits)
9 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ungodly Donation
500 R$
Large Donation
200 R$
Medium Donation
100 R$
Small Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome595,007 · 85.7% win
Bonedollar · other65 · 0.00% win
Phantasm · secret2 · 0.00% win
Vehicular Manslaughter · other1 · 0.00% win
Salvation · other0 · 0.00% win
Low Budget Flight · other0 · 0.00% win
pscyh enjihn · secret0 · 0.00% win
Lamb to the Slaughter · other0 · 0.00% win
Overkill · other0 · 0.00% win
GET UP! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked23 August 2026 — 63 % liked2 September 2026 — 63 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:4863no change
23 Aug 2026, 20:4763no change
13 Aug 2026, 20:4663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.