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Tower of Easy

Tower of Easy

A Roblox experience owned by XON Studios.

ObbyENobbytimedrandomly generated

Tower of Easy is an obby experience created on 2021-03-09. It has recorded 188,325,355 lifetime visits and 176,212 favorites. The game holds a 67% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to Tower of Easy 😊 Will you be able to complete this randomly generated obby before the time runs out? The clock is ticking 🕒... Join XON Studios for in-game benefits! www.roblox.com/groups/9895654/XON-Studios Please, Favorite (★) and Like (👍) the game if you enjoy 💗! Thanks for playing 💗! This game is inspired by Tower of Hell!

Last updated by the developer 17 Jun 2025, 19:01 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
188,325,355
lifetime visits
67%
liked (27,106 👍 / 13,392 👎)
176,176
favourites (0.9 per 1k visits)
9 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Admin
99 R$
[SALE] Fusion Coil
99 R$
[SALE] Speed Coil
99 R$
[SALE] Jetpack
99 R$
[SALE] Grapple Hook
99 R$
[SALE] VIP
99 R$
[SALE] Double Jump
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome52,140,068 · 25.4% win
Newbie · welcome18,629,180 · 31.7% win
Pro · other1,617,197 · 0.00% win
You Met the Creator! · welcome22,725 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6723 August 2026 — 67 % liked2 September 2026 — 67 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4767no change
23 Aug 2026, 12:3867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.