Family Life RP Adopt a Baby and Raise a Family!
A Roblox experience owned by Funn Studios.
RoleplayENfamily simulationadoptionchildcare
Family Life RP Adopt a Baby and Raise a Family! is a roleplay experience created on 2021-03-09. The game has recorded 23,576,655 lifetime visits and 268,840 favorites. Currently, zero users are playing. The title holds a 52 percent like percentage. It falls under the roleplay genre.
Description (written by the developer; not a statement by this register)
👨👩👧👦Welcome to Family Life RP! In this game you can Roleplay with your Friends Raise up a Kid raise up a Baby or Adopt them! Adopt and Raise your own Family on the Paradise Island. 👍 Like and ⭐ Favorite the game for updates! 🎁 Join our group to unlock exclusive items in-game! https://www.roblox.com/groups/9409591/Funn-Studios#!/about [Game made by Funn Studios] Tags: RP Adopt and Raise, Adopt and Raise a Kid, Adopt and Raise a Baby, Adopt and Raise a Cute Baby, Adopt and Raise, Adopt and Raise a Kid, Adopt and Raise a Baby, Adopt and Raise a Cute Baby, Adopt and Raise, Adopt and Raise a Kid, Adopt and Raise a Baby, Adopt and Raise a Cute Baby, Adopt and Raise, Adopt and Raise a Kid, Adopt and Raise a Baby, Adopt and Raise a Cute Baby, Adopt and Raise
Last updated by the developer 5 Mar 2024, 15:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 16:15 | 52 | no change |
| 13 Aug 2026, 16:04 | 52 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.