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Become Angels 😇

Become Angels 😇

A Roblox experience owned by Noice Games for Noice Gamers.

Social & hangoutENsocialcooperationprogression

Become Angels 😇 is a social-hangout experience created on 2021-03-10. The game has accumulated 30,846,505 lifetime visits and 93,248 favorites. It maintains a 78% like percentage. Currently, zero users are playing the experience. The description highlights cooperative gameplay mechanics involving angel roles and progression systems.

Description (written by the developer; not a statement by this register)

Play with friends or make new friends by being an angel to help each other reach the stars. The nicer you are the further you go. Help new players to progress faster! Update 😇 New Lobby! 😇 Get 5X cash when you complete Gold Temple 😇 Music Bug Fix Thumbnail: @SoftGB

Last updated by the developer 28 Aug 2025, 08:18 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
30,846,505
lifetime visits
78%
liked (42,768 👍 / 12,138 👎)
93,217
favourites (3.0 per 1k visits)
10 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Course 0 ⭐ · progression7,651,623 · 0.00% win
Course 1 ⭐ · progression3,052,734 · 0.00% win
Course 6 ⭐ · progression2,200,018 · 0.00% win
Course 2 ⭐ · progression1,442,272 · 0.00% win
Course 3 ⭐ · progression1,391,822 · 0.00% win
Course 10 ⭐ · progression638,065 · 0.00% win
Gold Temple · progression351,136 · 0.00% win
Course 30 ⭐ · progression279,124 · 0.00% win
Course 50 ⭐ · progression171,289 · 0.00% win
Course 100 ⭐ · progression85,635 · 0.00% win
Moon Rabbit · other45,523 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.