🕵️♂️CIA Spy Roleplay🦅
A Roblox experience owned by Central Intelligence Agency ᅠ ᅠ ᅠ ᅠ.
RoleplayENspymilitaryroleplay
🕵️♂️CIA Spy Roleplay🦅 is a roleplay experience created on 2021-03-10. It has accumulated 4,284,634 lifetime visits and 64,371 favorites. Currently, 3 players are active. The game holds an 81% like percentage. Players engage in training or hostile roleplay within a CIA academy setting.
Description (written by the developer; not a statement by this register)
𝐂𝐞𝐧𝐭𝐫𝐚𝐥 𝐈𝐧𝐭𝐞𝐥𝐥𝐢𝐠𝐞𝐧𝐜𝐞 𝐀𝐠𝐞𝐧𝐜𝐲 Please leave a 👍 to show your support! 🕵️♂️ Want to become an agent? Join our community server for the latest training, and information about upcoming spots on our team! https://roblox.com/groups/9165980/ 📌 YOU are tasked to either TRAIN in the academy or be an ENEMY of the CIA and cause havoc. - ⭐ Premium users get bonus cash & XP! - 🤵 Play as a hostile and conquer the academy to GAIN POWER! - 🕵️♂️ Climb the ranks of the CIA and eventually host training and lead your own team! - 🌆 Roleplay in a highly realistic academy and agency experience. - 👍 Enjoy the game? Leave a favorite and like to support us! ⛔ You are not allowed to raid the base while being a member of the CIA. Tags: Police, CIA, Military, Cops, USM, USMC, Army, Spy, Roleplay, Best, Biggest, Simulator, Special Forces, Agent, Agents, Academy, Operative, United States, CIA, NSA, Operations, SCP, Raids, Raider, Intelligence, Air Force, Intel
Last updated by the developer 9 Aug 2026, 11:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:31 | 10 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 03:04 | 80 | no change |
| 23 Oct 2026, 03:03 | 80 | no change |
| 13 Oct 2026, 03:02 | 80 | no change |
| 3 Oct 2026, 03:01 | 80 | -1 |
| 23 Sept 2026, 03:00 | 81 | no change |
| 13 Sept 2026, 02:53 | 81 | no change |
| 3 Sept 2026, 02:52 | 81 | no change |
| 24 Aug 2026, 02:51 | 81 | no change |
| 14 Aug 2026, 02:51 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.