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Clothing HomeStore and Outfit Shop!

Clothing HomeStore and Outfit Shop!

A Roblox experience owned by AFTER WORLD.

RoleplayENaestheticy2koutfit shop

Clothing HomeStore and Outfit Shop! is a roleplay experience created on 2021-03-11. The game has accumulated 2,121,532 lifetime visits and 89,807 favorites. It maintains an 87% like percentage. Currently, zero users are playing the experience. The description highlights outfit shopping and weekly updates.

Description (written by the developer; not a statement by this register)

˗ˏˋ☆.━━ ♡☆ welcome to after world ☆♡━━☆ ´ˎ˗ ˗ˏ CLICK PLAY TO SHOP FOR OUTFITS AND CLOTHES AT THIS OUTFIT SHOP (40+ new outfits**) ´ˎ˗ ˗ˏ MANY DIFFERENT STYLES AND MATCHING CLOTHES ´ˎ˗ ˚ ༘♡ ⋆⁀➷ to support this homestore, you can give it a thumbs up + favorite if you enjoyed it! ♡· -ˏˋ⋆ ˚ ༘♡ ⋆。˚ ╰┈➤ -ˏˋ⋆ join the group! ღ ´ˎ˗ https://www.roblox.com/groups/8637765/AFTER-WORLD#!/about ♡· ˗ˏ NEW OUTFITS/CLOTHES EVERY WEEK, STORE UPDATES ALMOST DAILY ´ˎ˗ tags (ignore): clothing homestore aesthetic emo soft clothes streetwear shop mall y2k cyber matching clothes ˚ ༘♡ ⋆。˚

Last updated by the developer 13 Apr 2023, 04:34 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
2,121,532
lifetime visits
87%
liked (11,811 👍 / 1,725 👎)
89,735
favourites (42.3 per 1k visits)
11 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SELFIE STICK
20 R$
X2 WALK SPEED
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you landed in a after world v2! · progression303,261 · 0.00% win
You teleported to the Outfit Shop! · other51,630 · 0.00% win
you met the owner! · social2,725 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:5087no change
24 Aug 2026, 09:0187no change
14 Aug 2026, 09:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.