Clothing HomeStore Mall/Outfit Shop [CATALOG]
A Roblox experience owned by Soe..
RoleplayENclothing catalogsocial hangoutshopping mall
Clothing HomeStore Mall/Outfit Shop [CATALOG] is a roleplay experience created on 2021-03-11. The game has accumulated 27,815,665 lifetime visits and 68,646 favorites. Currently, zero users are playing. The title holds a 74% like percentage. The description indicates the game features over 400 outfits and 150 hair combos across 16 stores, provided by the clothing group Soe.
Description (written by the developer; not a statement by this register)
🛍️Welcome to Outfit Shop Clothing Mall/HomeStore this game is provided by the clothing group Soe.!👕 👕400+ outfits & 150+ hair combos over 16 stores! 💻 Use the catalog to find even more items! 🛒 All the items that get purchased will be in your inventory! 👍 Don't forget to like the game to support us! 🔍To get ranked up for buying items in our game make sure to be in our group! Join our outfit shop and purchase items, then a button will appear if you have the right amount of purchases for the specific rank and if you click on it you will be ranked. 👕Enjoy your stay at the Soe. Outfit Shop!👕 Tags: Christmas Homestore Christmas Outfit Shop Hair Combo Clothing Mall Xmas Social Hangout Try On Shopping !
Last updated by the developer 12 Jan 2025, 12:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.