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JUNK WARS [JUNKBOTS]

JUNK WARS [JUNKBOTS]

A Roblox experience owned by JB Dev Group.

Fighting & PvPENPVP BattleMinigamesStory Mode

JUNK WARS [JUNKBOTS] is a fighting-pvp experience created on 2021-03-11. It has recorded 5,089,409 lifetime visits and 43,340 favorites. The title holds an 83% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

NEW MODE ADDED [12/10] 👊🏼 PVP BATTLE FREE-FOR-ALL with over 15 melee and ranged weapons 💪🏼 🏄 SURFING MINIGAME 🔨 Rip open a garbage bag and turn that junk into gaming gold as the story of a lifetime unfolds for you and your crew in JUNKBOTS Story!! 🎥Watch the JunkBots first episode now on Youtube! Check our social links 🎥 Tags: PVP, Battle, Fighting, Free For All, Bosses, Battle Arena

Last updated by the developer 26 Aug 2025, 07:19 UTC.

0
playing (measured 10 Aug 2026, 18:05 UTC)
5,089,409
lifetime visits
83%
liked (15,885 👍 / 3,185 👎)
43,290
favourites (8.5 per 1k visits)
11 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 16

Descriptors: Fear (Occasional/Mild), Violence (Occasional/Moderate)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Double coins
300 R$
Extra Life
250 R$
VIP
150 R$
Two Health Charges
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Episode One · progression469,034 · 40.0% win
Beta Player! · welcome147,844 · 0.00% win
Junk UFO?! · other25,525 · 0.00% win
Junkbot King! · progression893 · 0.00% win
Completed Episode One [HARD] · progression501 · 0.00% win
Hard Mode KING! · progression36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked2 November 2026 — 83 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:3883no change
23 Oct 2026, 01:3783no change
13 Oct 2026, 01:3783no change
3 Oct 2026, 01:3683no change
14 Aug 2026, 01:2383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.