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Fiesta Carnival Hangout

Fiesta Carnival Hangout

A Roblox experience owned by elivan timaas.

Social & hangoutENhangoutsocialcarnival

Description (written by the developer; not a statement by this register)

WELCOME TO FIESTA CARNIVAL HANGOUT! Rules to follow in FCH 1. Be kind and courteous, follow our rules and respect the staff and police. 2. Don’t ask for admin commands like: fly, swords, etc. (It’s against the rules, Reason? Chaos and Bullying) We are trying to make the game peaceful and FUN! 3. DO NOT! I REPEAT DO NOT! Use Hacks/Exploits, Bullying, Swear or say BAD WORDS! ***Bullying SOMEONE or any STAFF/POLICE OFFICER will get you warned (2 WARNINGS = JAIL TIME of 5 Minutes) Please JOIN our SPONSOR GROUPS: OTJ Gaming Crew: https://www.roblox.com/groups/8902555/OTJ-GAMING-CREW#!/about Uncle Approved Chubibo: https://www.roblox.com/groups/9786677/Uncle-Approved-Chubibo#!/about Elivan Timaas: https://web.roblox.com/groups/6429146/elivan-timaas#!/about Team Wachos: https://web.roblox.com/groups/8110034/Team-Wachos#!/about Plane Plane: https://www.roblox.com/groups/2618753/Plane-Plane#!/about

Last updated by the developer 18 Dec 2024, 05:35 UTC.

0
playing (measured 12 Aug 2026, 07:06 UTC)
59,015
lifetime visits
61%
liked (56 👍 / 36 👎)
395
favourites (6.7 per 1k visits)
11 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to our game! · welcome36,375 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.