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[CANCELLED] Scarce [Horror]

[CANCELLED] Scarce [Horror]

A Roblox experience owned by OFFICIAL HOMIEPLAYZ FAN GROUP.

HorrorENco-op survivalchapter-basedpuzzles

Description (written by the developer; not a statement by this register)

Scarce is currently in Demo. If you find any bugs in the game then please let me know in my group wall. Please be patient while I fix bugs and work on completing the game. Scarce is a chapter-based co-op survival horror game supporting pc/mobile/console devices. Full game release coming soon! 👀 ⚠️ WARNING: This game contains Flashing Lights, Loud Sounds & Jumpscares! ⚠️ 🎧 Wear headphones for the best experience! 🎧 Join my group for update news, leaks or to show your support: https://www.roblox.com/groups/8639761/Offical-HomiePlayz-Group#!/about Tags: Alone, Scarce, Horror, Scary, Abandoned, Monster, Spooky, Terror, Creepy, Puzzles, Secrets, Mystery, Darkness, Fear, Lore, Horror Game.

Last updated by the developer 5 Apr 2026, 15:24 UTC.

0
playing (measured 11 Aug 2026, 14:31 UTC)
2,419
lifetime visits
85%
liked (22 👍 / 4 👎)
50
favourites (20.7 per 1k visits)
12 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Healing
175 R$
Donation
35 R$
x2 Brightness
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other921 · 0.00% win
??? · other9 · 0.00% win
Chapter 1 Completed · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.