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[🎤 Spatial Voice!] Bleep's Difficulty Chart Obby

[🎤 Spatial Voice!] Bleep's Difficulty Chart Obby

A Roblox experience owned by Arcane Games!.

ObbyENdifficulty charthardcore parkourcosmetic progression

Bleep's Difficulty Chart Obby is an obby experience created on 2021-03-12. It has accumulated 1,295,501 lifetime visits and 12,778 favorites. The game currently has 0 players online. Its like percentage is 58%. The experience features 161 stages and allows players to unlock cosmetics by leveling up.

Description (written by the developer; not a statement by this register)

🎉Welcome to Bleep’s Difficulty Chart Obby! 🎉 🛑 Your progress saves when you leave! ⬆️ Progress through the Obby as you level up and unlock more and more cosmetics! 💎 Join the group for a Chat Tag and be notified for new updates: https://www.roblox.com/groups/7904546/Bubble-Studios#!/about Current Stages: 161 ⛔️WARNING: This Obby is hard, don’t expect to beat it. Only a small percentage of our players can. 🥶Like = swag 🥱Dislike = rager Tags (ignore) BDCO DCO Roblox Obby Obby Game Easy Mediocre Hard Difficulty Insane Impossible obby Bleep Dco dco OBBY new obby BDCO DCO Difficulty Chart Obby JToH Kit ToH Bleep Obby Hard Obby Impossible Obby Roblox Obby Hard Obby Hard Difficulty Italic Difficulty Chart toh jukes DCO Wallhop Rage Impossible Difficult Fun Obby Mega Fun Obby difficulty chart obby difficulty chart parkour pink leaf obstacle course cute time trial wraparound spatial voice voice chat

Last updated by the developer 14 Jan 2026, 21:59 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
1,295,501
lifetime visits
58%
liked (6,798 👍 / 4,828 👎)
12,776
favourites (9.9 per 1k visits)
12 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Admin
299 R$
Infinite Health
249 R$
Fusion Coil
249 R$
Gravity Coil
149 R$
X2 EXP
99 R$
Rainbow Halo
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome483,191 · 0.00% win
You beat Effortless · progression348,568 · 0.00% win
You beat Cakewalk · progression227,392 · 0.00% win
You beat Easy · progression208,772 · 0.00% win
You beat Mediocre · progression131,035 · 0.00% win
You beat Hard · progression81,373 · 0.00% win
You beat Rough · progression53,586 · 0.00% win
You beat Difficult · progression13,717 · 0.00% win
You beat Arduous · progression12,319 · 0.00% win
You met the Owner · social2,543 · 0.00% win
You completed the Coin Event! · progression1,746 · 0.00% win
You met one of the Developers · social1,496 · 0.00% win
??? · other365 · 0.00% win
You beat Grueling · progression1 · 0.00% win
You beat Exhausting · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked24 August 2026 — 58 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3158no change
14 Aug 2026, 13:3058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.