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Charles Barkley

Charles Barkley

A Roblox experience owned by Covenant Vestiges.

SportsENsportsmultiplayercommand-based

Description (written by the developer; not a statement by this register)

Commands: - "/toolorder" to change and save your layout. - ":fov x" to change your camera's FOV (20-120). - ":spec" to spectate players. - ":ball" to spectate the ball. - ":afk" to sit out of the game. - ":back" to resume playing and join the next round. - ":join red/blue" to join a team. - ":join" to join an unbalanced or a random team if they're balanced. Admin or VIP Server Owner Only commands: - ":autogame on/off" to automatically restart at the end of each round or not and to use the other admin commands. - ":score x" to set a winning score between 1 and 999. - ":start" to start/restart a match. - ":end" to end the current match. - ":map x" to change the map (grit, test3, test4, fracture, eyeliner, t wolane, icebox) - ":mode x" to change the game mode (brew, getit)

Last updated by the developer 11 Apr 2026, 12:22 UTC.

0
playing (measured 14 Aug 2026, 22:02 UTC)
5,076
lifetime visits
98%
liked (47 👍 / 1 👎)
106
favourites (20.9 per 1k visits)
13 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Come On And Slam · welcome965 · 0.00% win
Teapot Adept · progression170 · 0.00% win
The W · other148 · 0.00% win
Teapot Warrior · progression97 · 0.00% win
Teapot Enjoyer · progression42 · 0.00% win
GG EZ · other42 · 0.00% win
Teapot Master · other26 · 0.00% win
Trowel King · progression3 · 0.00% win
Bomb King · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.