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๐Ÿ‘ฎ๐Ÿป Prison Tycoon - 2 Player

๐Ÿ‘ฎ๐Ÿป Prison Tycoon - 2 Player

A Roblox experience owned by 47Studio.

TycoonENprisonco-opbuilding

๐Ÿ‘ฎ๐Ÿป Prison Tycoon - 2 Player is a tycoon experience created on 2021-03-15. It has accumulated 25,303,608 lifetime visits and 126,509 favorites. The game holds a 71% like percentage. Currently, zero players are active. The description highlights tool unlocking, building, and combat mechanics within a prison setting.

Description (written by the developer; not a statement by this register)

โญ Welcome To 2 Player Prison Tycoon โญ Unlock special tools and build your own tycoon๐Ÿ—๏ธ, suit up to fight your enemies โš”๏ธ. ๐Ÿ‘ If you enjoyed the game, don't forget to upvote! ๐Ÿ‘ ๐Ÿ’ฐ Use code "money" for +$5,000 extra cash! ๐Ÿ’ต Join the group for +$10,000 starting cash! https://www.roblox.com/groups/5361737 ๐Ÿท๏ธ Tags: Tycoon, Prison Tycoon, Prison, Tycoon, 2 Player Tycoon, 2 Player Prison Tycoon, Fighting, Prison Fight, Battle

Last updated by the developer 15 Jan 2026, 17:19 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
25,303,608
lifetime visits
71%
liked (14,456 ๐Ÿ‘ / 5,985 ๐Ÿ‘Ž)
126,382
favourites (5.0 per 1k visits)
15 March 2021
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

๐Ÿ’ฐ 2X Money!
279 R$
๐ŸŒ  Jetpack
199 R$
๐Ÿ’Ž Extra Dropper
129 R$
๐Ÿงฒ Auto Collector
99 R$
2x Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome11,991,618 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

7123 August 2026 โ€” 71 % liked2 September 2026 โ€” 71 % liked22 October 2026 โ€” 71 % liked1 November 2026 โ€” 71 % liked23 August 20261 November 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 70โ€“72 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3171no change
22 Oct 2026, 16:2371no change
2 Sept 2026, 16:1571no change
23 Aug 2026, 16:0071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.