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👮🏻 Prison Tycoon - 2 Player

👮🏻 Prison Tycoon - 2 Player

A Roblox experience owned by 47Studio.

TycoonENprisonco-opbuilding

👮🏻 Prison Tycoon - 2 Player is a tycoon experience created on 2021-03-15. It has accumulated 25,303,608 lifetime visits and 126,509 favorites. The game holds a 71% like percentage. Currently, zero players are active. The description highlights tool unlocking, building, and combat mechanics within a prison setting.

Description (written by the developer; not a statement by this register)

⭐ Welcome To 2 Player Prison Tycoon ⭐ Unlock special tools and build your own tycoon🏗️, suit up to fight your enemies ⚔️. 👍 If you enjoyed the game, don't forget to upvote! 👍 💰 Use code "money" for +$5,000 extra cash! 💵 Join the group for +$10,000 starting cash! https://www.roblox.com/groups/5361737 🏷️ Tags: Tycoon, Prison Tycoon, Prison, Tycoon, 2 Player Tycoon, 2 Player Prison Tycoon, Fighting, Prison Fight, Battle

Last updated by the developer 15 Jan 2026, 17:19 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
25,303,608
lifetime visits
71%
liked (14,458 👍 / 5,986 👎)
126,472
favourites (5.0 per 1k visits)
15 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💰 2X Money!
279 R$
🌠 Jetpack
199 R$
💎 Extra Dropper
129 R$
🧲 Auto Collector
99 R$
2x Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,991,550 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7123 August 2026 — 71 % liked2 September 2026 — 71 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:1571no change
23 Aug 2026, 16:0071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.