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City in the USSR

City in the USSR

A Roblox experience owned by Teapot Studioz.

RoleplayENSoviet UnionRoleplayExploration

City in the USSR is a roleplay experience created on 2021-03-16. The game has accumulated 5,601,672 lifetime visits and 6,201 favorites. It maintains an 82% like percentage. Currently, zero users are playing. The experience features locations including schools, hospitals, shops, factories, and villages.

Description (written by the developer; not a statement by this register)

Ever wanted to fall into the past? You have an opportunity! Explore various locations: -School -Hospital -Shops -Factory -Village and more. Play with friends. Write ideas for updates in the group. https://www.roblox.com/communities/3038690 The game contains free models

Last updated by the developer 17 Jul 2026, 14:24 UTC.

0
playing (measured 13 Aug 2026, 10:02 UTC)
5,601,672
lifetime visits
82%
liked (1,121 👍 / 248 👎)
6,205
favourites (1.1 per 1k visits)
16 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Магнитола и прочее
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,043,556 · 100.0% win
30 Minutes. · progression253,347 · 17.9% win
New Year 2025! · other195,370 · 0.00% win
1 Hour. · progression54,614 · 7.1% win
Take off immediately! · other52,603 · 17.9% win
Something · other14,982 · 10.7% win
New Year 2026! · other10,697 · 0.00% win
5 Hours. · progression1,824 · 0.00% win
New Year 2023! · other1,178 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4582no change
14 Aug 2026, 00:3882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.