Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hole In The Wall

Hole In The Wall

A Roblox experience owned by SAND4 Tycoon.

Social & hangoutENpartysocialobstacle

Hole In The Wall is a social-hangout experience created on March 17, 2021. The game has accumulated 16,087,357 lifetime visits and 35,259 favorites. It maintains a 70% like percentage. Currently, zero players are active. The description mentions rewards for likes and badge earning mechanics.

Description (written by the developer; not a statement by this register)

😇Hole In The Wall is a fun new game.😇 🎁 500 Likes Reward:bee pet 🎁 🎁 1000 Likes Reward:Superman skin 🎁 💰In-game collection💰 🏃‍♂️Choose your position through the hole in the wall and win🏃‍♂️ 🏅Earn Badges🏅 💪 Get ready for a challenge!💪 ⭐ Favourite So You Can Play Again! You can have fun with friends in this games! tag: mimegame party obby popular [Update]v1.2: 🔔Fixed some bugs.

Last updated by the developer 22 Jul 2026, 07:25 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
16,087,357
lifetime visits
70%
liked (12,476 👍 / 5,360 👎)
35,256
favourites (2.2 per 1k visits)
17 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome7,466,573 · 0.00% win
start first game6,414,789 · 0.00% win
game juvenile6,209,604 · 0.00% win
one game · other5,973,254 · 0.00% win
game junior · other4,581,845 · 0.00% win
5minutes · other4,515,914 · 0.00% win
start second game4,463,050 · 0.00% win
Two games · other4,021,687 · 0.00% win
victory 1 · progression3,789,414 · 0.00% win
game cadet · welcome3,243,374 · 0.00% win
start third game · progression3,165,201 · 0.00% win
Three games · other2,798,505 · 0.00% win
10 minutes · progression2,707,373 · 0.00% win
Invite friends · social2,208,707 · 0.00% win
Two victories · progression2,183,705 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked2 September 2026 — 70 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:5270no change
13 Aug 2026, 17:3170first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.