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⚔️ Sword Fighting Simulator ⚔️ [SUMMER RELEASE]

⚔️ Sword Fighting Simulator ⚔️ [SUMMER RELEASE]

A Roblox experience owned by Team slackster :).

SimulatorENsimulatorsword fightingmobs

Description (written by the developer; not a statement by this register)

Summer Is here! with a Massive Update! _______________________ - UI updates! - Easter egg - Shop fixed & Revamped - Sprint & Crawl - Loading Screen Revamp - Bug Fixes - New Icon! - New Thumbnail! - Basic Armor Purchase fixed and enchanced! Enjoy! 🎮 ____________ Next Release: Summer Release Part 2 _________ News: Massive update has come finally after so long sorry to keep you waiting! ____________________________________ _______________________________________________ Welcome to Sword Fighting Simulator! Earn coins to buy new swords to kill mobs faster, unlock new islands/lands that you can buy with coins and take down the mobs in the islands to recieve more coins than your previous island! In future updates, Get pets to multiply the amount of coins you get when you fight mobs and take down bosses that try to defeat you! ⚔ Shutdown means update.

Last updated by the developer 17 Aug 2024, 19:50 UTC.

0
playing (measured 20 Aug 2026, 02:22 UTC)
522
lifetime visits
100%
liked (7 👍 / 0 👎)
3
favourites (5.7 per 1k visits)
17 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💰 Awesome Donator 💰
100 R$
⚔ Legendary Armor ⚔
75 R$
💰 Donator 💰
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the Developer! · social7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.