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Optic Switch - DCO

Optic Switch - DCO

A Roblox experience owned by Full Court Studios.

ObbyENobstacle coursestealth/visibility mechanichard difficulty

Description (written by the developer; not a statement by this register)

Here you find yourself in a seemingly ordinary obstacle course---but where are the obstacles? You can only see certain parts in this game while completely still. Trust your memory and hope you make that jump. ⚠️ THIS GAME IS MEANT TO BE CHALLENGING ⚠️ Hold E / Right Button (B or 〇) / Mobile Button - See hidden obstacles T / Top Button (Y or △) - Instantly respawn L3 - Shift lock on controller Developed by - Rice (@jraffey) - Scripting and Graphics QuackuilleONeal (@DuckKing_A) - Obstacles and Music Tags - Difficulty Chart, Obby, Hard, Vision, DCO, invisible, difficult, indubitably, very very HARD, scary, EVIL, hard, grandma mode - Owned by Full Court Studios -

Last updated by the developer 4 Mar 2026, 19:29 UTC.

0
playing (measured 30 Aug 2026, 10:53 UTC)
1,185
lifetime visits
71%
liked (12 👍 / 5 👎)
9
favourites (7.6 per 1k visits)
17 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 10:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
speed coil
75 R$
gravity coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome52 · 0.00% win
Met QuackuilleONeal · social17 · 0.00% win
Met Rice · social17 · 0.00% win
A Baby Can Beat This · progression13 · 0.00% win
Really Easy · progression5 · 0.00% win
Easy · progression4 · 0.00% win
Hard · progression3 · 0.00% win
Not So Easy · progression3 · 0.00% win
Donator · other2 · 0.00% win
Big Spender · other1 · 0.00% win
Moneybags · other1 · 0.00% win
Medium · progression0 · 0.00% win
Difficult · progression0 · 0.00% win
Hell · progression0 · 0.00% win
Death · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.