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The Turret Syndrome (ALPHA)

The Turret Syndrome (ALPHA)

A Roblox experience owned by Le culte de Jean Coutu, Loaf cat.

SurvivalENsurvivalboss fightalpha build

Description (written by the developer; not a statement by this register)

In this game you try to survive to then end and battle the final boss, easy gamemode is simple to do, medium is hard to finish, and hard is extremely hard to win. 👍 like this game for more update 🔨 🔨 created by OIi-shark ⚠️this game is in alpha so expect bugs⚠️ (Your progress may be reseted) The turret syndrome isnt very popular, so, if you want, you could invite some of your friends to the turret syndrome, I would be glad to have a bigger player base playing the turret syndrome. (Im writing the turret syndrome because I want it to show the turret syndrome when you search the turret syndrome)

Last updated by the developer 19 Nov 2023, 16:49 UTC.

0
playing (measured 11 Aug 2026, 21:23 UTC)
1,021
lifetime visits
95%
liked (18 👍 / 1 👎)
6
favourites (5.9 per 1k visits)
17 March 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Money
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MEDIUM · progression0 · 0.00% win
HARD · progression0 · 0.00% win
EASY · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.